This guy was part of a character concept exercises. The low res cage was modeled in Maya 8.5 - 45 minutes. Zbrush was used for the high res mesh - 6 hours of sculpting. The final paint over was done in Photoshop CS2 - 4 hours. = Good times!
Thursday, October 16, 2008
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1 comment:
nice stuff dood. I am pushing to get more and more people utilizing ZBrush, so if you ever have a chance to write up what you like/don't like, we can start some documenting on it. I also know Zack Petroc really well who's a ZBrush top guy, so if you need any info, let me know.
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